Fowers Games

Intrepid

Intrepid - Main image
$35.88 $58.82 In stock

Category: Board Games

  • Overview
  • What's In The Box
  • How To Play
  • Reviews

Intrepid is a game about surviving 400 kilometers above Earth, aboard the International Space Station. Players must work together to generate enough life-sustaining resources, all while struggling against the disaster raging around you.

Intrepid is cooperative, strategic, and highly asymmetric - and unlike anything you've played before.

  • Assemble your crew - Pick from 4 asymmetric astronauts, each with a completely unique puzzle to solve - increasing replayability and allowing players of different skill levels to join in.
  • Disaster strikes - Intrepid is a scenario-based game, with multiple disasters to face off against - each impacting the station in their own destructive way.
  • Outsmart the odds - Don't let the dice fool you! Clever thinking is your only chance to survive, balancing short-term pressures with the long-term crisis.
  • Manage the station - Advance the station's capacity to stay ahead of the disaster, but be careful: each new system you build adds to the drain of another resource.
  • Work together - You'll have to work together if you want to survive. Sharing dice, managing resources, and making plans all require teamwork to succeed.
  • Try to survive - To be blunt, this game is hard. Nothing comes easily aboard the ISS, and the disasters... they definitely come out swinging.

Intrepid is a cooperative game for 1-4 players ages 13 and up, and takes around 90 minutes to play. Games ship from our warehouses in the US, Canada, Germany, Australia, and China to avoid import taxes/VAT.

And don't miss the first expansion for Intrepid, Mission Critical, which adds 4 new astronauts, 4 new careers, and a whole new disaster.

What's in the box

  • 60 Player Dice (15 per player)
  • 1 Disaster Die
  • 78 Double-sided Station Tiles
  • 4 Resource Wheels (to track Oxygen, Climate, Power, and Nutrition)
  • 4 Astronaut Country Boards (US, Russia, Canada, and Japan)
  • 4 Country Player Aids
  • 4 Career Badges (Spaceflight Pilot, Medical Officer, Payload Specialist, and Mission Specialist)
  • 8 Mission Cards
  • 1 Mission Player Aid
  • 22 Meteor Shower Disaster Cards
  • 22 Toxic Leak Disaster Cards
  • 10 Training Simulator Disaster Cards
  • 3 Disaster Player Aids
  • 8 Disaster Irregularity Cards
  • 8 Disable Tokens
  • 12 Amplify / Strain Tokens
  • 4 Converter Tokens
  • 50 Scenario Tokens
  • 18 Player Markers
  • 1 Rulebook
  • 1 Appendix Rulebook

There's a lot of game, in not-a-small box.

Don't float aimlessly through space trying to get through the rulebook. Watch this friendly and easy-to-follow overview and playthrough from Jon Gets Games!

You can also find the rulebooks at the links below:

  • Core Game Rulebook
  • Appendix Rulebook

We think Intrepid is a pretty amazing game - but you don't have to take our word for it:

"Playing this game makes us feel like we are the actual astronauts up there, trying to come up with clever solutions to sticky problems ... I love this game."
— Rahdo, Rahdo Runs Through

"The disasters keep the tension ratched up, which is exactly what I want in a cooperative game set on a space station ... it's a spectacular game."
— Jonathan H. Liu, GeekDad

"Intrepid is a fascinating game that totally blew me away!"
— Sam Aho, Sam Says Board Game Reviews

"It's so good when I'm playing it. It's a touch puzzle! One that only we can crack. And there are so many cool options ... It's just a triumph of dice-placement ... I'm excited as hell about this!"
— Eric Yurko, What's Eric Playing?

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Customer Reviews (4.6 / 5 · 5 reviews)

Stella G. ★★★★★

The oxygen and power management is genuinely tense — we squeaked out a win with one turn left before the station went dark. The cooperative setup means nobody sits around waiting, everyone's got a job each round.

William ★★★★★

My group lost our first three games trying to keep the oxygen and power balanced, and that scramble to survive is what keeps pulling us back. The ISS theme isn't just decoration either, the crisis cards actually feel like things that could go wrong 400 kilometers up.

Violet F. ★★★★★

The co-op tension in this one is real—we barely scraped enough power together to keep the station running, and the oxygen track had us sweating. Turns move fast once everyone knows their role, so it hits the table way more often than our other space games.